Game of Life
Choices → living system
An interactive Processing piece where choices shape futures.
Context
Game of Life is an interactive project built in Processing that explores how small daily decisions can shape different futures. Instead of presenting choices as abstract ideas, the project turns them into a visual and interactive experience.
Idea
The project invites the user to move through a sequence of everyday actions and decisions, then reveals how those choices influence the direction of life. It is designed to make the user pause, reflect, and recognise the cumulative effect of small behaviours.
Process
The project developed through storyboard iterations, interaction refinements, visual language decisions, and final coding integration. The final experience combines interface logic, sound, glitch transitions, and branching outcomes.

Storyboard. 
Visual language. 
Code.
Life is not a game, but every choice matters.
